Clone Wars: The Lightsaber Duels
Krome Studios
Nov 2008
Oct 2007 - Sep 2008
Wii
In house scripting language and editor, 3D Max, Photoshop
   
 
Clonewars started out as a Singleplayer game, during which time, I designed one of the levels from scratch. This involved creating the initial layout, blocking it out in 3D, then starting initial gameplay implementation.

Once the game shifted focus to multiplayer I was assigned two levels that had already been built to match scenes from the TV show. These levels were Teth Castle Ramparts and The Negotiator. They each consisted of two arenas, in which the players would move to the second upon the completion of the first round.

For both levels I set up the Game Camera as well as all dressing props. However my main focus was on creating contextual background events that would trigger at certain points throughout the match, depending on who was winning, Jedi or Sith. These events became quite intricate by the end of development, involving minor space skirmishes exploding into all out battles, or damaged ships crash landing into level geometry destroying parts of the arena.


Professional Work
   Spyro - The Eternal Night
   Clone Wars - Lightsaber Duels
   Transformers - Revenge of the Fallen
   Game Room
 
Personal Work
   False Dawn
   Evacuation Protocol
   Heated Exchange
   Rusted Time
 
Contact
gmail
Resume available on request.