Heated Exchange
Doom 3
Test Level
3 Weeks
Radiant, 3D Max, Photoshop

Heated exchange is a Test Level created partly to help me brush up on my Environment Modeling skills, while testing the waters of what was possible with idTech4. One thing I wanted to see was just how many polygons could be pushed through Doom3's renderer while maintaining a solid framerate. With special attention paid to optimizing the lighting of the scene it was possible to render ~70k polygons at 60hz on a moderately well equipped PC from 2008. This test also helped me come to grips with the modelling pipeline of idTech4 which served me immensely well on my current project, False Dawn.

The initial 3D blockout was created in Radiant, which was then exported into 3DS Max. Once in max it was a simple matter of filling out all of the geometry, with the particle effects and lighting completed back in Radiant.

Professional Work
   Spyro - The Eternal Night
   Clone Wars - Lightsaber Duels
   Transformers - Revenge of the Fallen
   Game Room
Personal Work
   False Dawn
   Evacuation Protocol
   Heated Exchange
   Rusted Time
Resume available on request.