Transformers: Revenge of the Fallen
Krome Studios
July 2009
Nov 2008 - May 2009
PS2/Wii
In house scripting language and editor, 3D Max, Photoshop
   
 

For Transformers I was brought on board during the last third of production to help bolster the Level Design team.

Initially I worked on Megafusion, a level where Megatron attacks a human naval base. During my time working on this level, I set up fixed gameplay cameras throughout the level (most of which remained through to release) as well as scripting initial enemy encounters.

Later in the project, along with another Level Designer I designed a layout for the level 'Death Of Optimus'. The layout had to be suitable to be used across two levels that would take different, but intersecting paths throughout the same environment. This level went through multiple iterations, as we had to make major changes to keep in line with a changing art schedule. In order to meet said art schedule I designed and blocked out four separate rooms with multiple tiers and entrances. The goal was to maximize the value obtained out of a limited ammount of geometry.

Finally I was tasked with scripting cameras and gameplay for the level 'Megatron's Glory'. This was a simple level designed as a short precursor to a bossfight with Optimus Prime. The objective of the level was simple; smash the Autobots and reach Optimus.

Professional Work
   Spyro - The Eternal Night
   Clone Wars - Lightsaber Duels
   Transformers - Revenge of the Fallen
   Game Room
 
Personal Work
   False Dawn
   Evacuation Protocol
   Heated Exchange
   Rusted Time
 
Contact
gmail
Resume available on request.