Clonewars started life as a Singleplayer game, during which time, I brought one of the early levels up to a playable prototype. This involved creating the initial layout, blocking it out in 3D, then starting initial gameplay implementation.
Once the game shifted focus to multiplayer I was assigned two levels that were built to match scenes from the TV show. These levels were Teth Castle Ramparts and The Negotiator. They each consisted of two arenas, in which the players would transition once either player won a round.
For both levels I set up the Game Camera as well as all set dressing. My main focus however, was on creating contextual background events that would trigger at certain points throughout the match, depending on who was winning; Jedi or Sith. These events became quite intricate by the end of development, involving minor space skirmishes exploding into all out battles, or damaged ships crash landing into level geometry destroying parts of the arena.
Developer/Publisher
Krome Studios/Lucas Arts
Platforms
Nintendo Wii
Role
Level Designer
Duration
2007-2008
Responsibilities
TETH CASTLE RAMPARTS
- Mission design & Scripting
- VR Puzzle ‘trap’ design, scripting, prop placement & art polish
- Layout design, blockout & optimization
- Scripting support for Co-op gameplay
THE NEGOTIATOR
- Layout design, blockout & optimization
- Scripting support for Co-op gameplay