Game Room was a small Xbox Live Arcade title designed to create a virtual Arcade, complete with classic games and their respective machines. My role as the sole Level Designer on the project was to set up the game camera, prop placement and logic for the various interactive elements of the space. These interactive elements included themed collectibles that the player could purchase and display in their customized Arcade, along with the machines themselves.
Developer/Publisher
Krome Studios/Microsoft
Platforms
Xbox 360, PC
Role
Level Designer
Duration
2009-2010
Responsibilities
- Camera Scripting, placement
- Arcade cabinet placement, configuration
- Unlockable decoration placement
- Avatar logic and path scripting